Showing posts with label mobile. Show all posts
Showing posts with label mobile. Show all posts

Sunday, October 15, 2006

Montreux and the ISWC Mothers of Invention

I have always liked Montreux. It is an idyllic lakeside town that would ooze class and opulence were oozing not just too tackily post-19th century. Its olde-worlde feel is overlayed with a general bearing of grace, politeness, and pleasure in service which is neither too obsequious nor too begrudging. When I lived in Switzerland in the 80’s and 90’s, I visited Montreux often en route to or from the neighbouring town of Vevy (home to the international headquarters of Nestlé and Philip Morris), and, as in the rest of the country, not a lot seems to have changed. Tipping is still considered vulgar; people still don’t walk on red at pedestrian crossings; the stores still close for lunch; and the trains still run on time.

Lounging below vine-covered hillsides at the eastern end of Lac Léman (that’s Lake Geneva to the non-Vaudoise), Montreux is the kind of resort town that Merchant Ivory would set movies in, had E. M. Forster ever written stories based there, and, of course, had Ismail Merchant not recently gone to join the choir invisible. As has Freddy Mercury, who loved the town and apparently lived out his last years there, his loyalty being rewarded by an appropriately larger-than-life statue of him jutting out his butt and punching the air in triumph as he glares across the lake at France.

Creative types have always been attracted to Montreux. Lord Byron was inspired by the nearby lakeside castle to write The Prisoner of Chillon whose opening line “Eternal spirit of the chainless mind!” could be the T-shirt slogan of the blognoscenti. Queen owns a recording studio in the Montreux. Deep Purple burned down the casino while recording there some 35 years ago (actually, it was a fire that broke out during a concert by Frank Zappa and the Mothers of Invention), inspiring Smoke on the Water, the guitar riff from which is also commemorated in a lakeside sculpture. David Bowie has a home in Montreux, though nobody in the town would be so indiscrete as to tell you where. Every summer a horde of jazz musicians and fans descends on the town for the amazingly wonderful Montreux Jazz Festival. Where else, as I was lucky to do one year, can you see onstage in one evening Deedee Bridgewater, Van Morrison, Georgie Fame, Santana, and John McClaughlin each playing their own sets and then jamming till the early hours with many other musical legends who are in town to listen and play?


Freddy does Montreux

This year another black-clad crowd of unconventional but somewhat geekier Mothers of Invention descended on the town to enjoy the engineering equivalent of jazz. While the inventors of the air guitar T-shirt were missing from the Montreux symposium, a few hundred other engineering students, professors, policy makers, industrialists, and techno-hucksters from all over the globe converged for a few days of future-gazing, presenting the improvisations, concepts and experiments that must surely be at one of the bloodier edges of bleeding-edge thinking.

The International Symposium on Wearable Computing melded out-of-this-world engineering, ergonomics, and human-computer interfaces with some of the more intense needs for performance improvement that exist in the real world: The GPS-linked head-up-display on fire-fighters’ visors that guides them out of smoke-filled buildings; the doctor’s hospital note taking system that works on arm gestures so as not to take attention away from the patient (pity the unfortunate patient seeing a doctor repeatedly making a sign of the cross at his bedside); the scary guy who uses his skin as a conductor to send 2 Megabits per second of data across his body, eliminating the need for iPod headphone cables; the see-through eyeglass displays and motion-sensing wrist bands that train auto-workers to install headlamps. The theory sessions, covering topics like “Humans – A Tutorial,” were even more mind-bending than the practice sessions.

For someone like me who is engaged at the application and performance impact end of technology, it was fascinating and a little humbling to spend a couple of days in the company of the brilliant minds that actually have to conceive, design, and build the revolutionary tools in the first place.

Saturday, October 14, 2006

International Symposium on Wearable Computing (ISWC)

A couple of days ago I was a guest at IEEE’s annual International Symposium on Wearable Computing (ISWC), held this year in Montreux, Switzerland. I was there to judge entries for the annual ISWC Design Competition, and to award the check and prestigious IEEE trophy.

As the sponsor of this year’s competition, I chose to set a challenge that took the thinking away from designing ultra-expensive cyborgian machines for ultra-niche purposes and instead focused on designing ultra-cheap solutions for ultra-mass markets. I wanted to see if anyone could come up with a design for using already existing devices and infrastructures to facilitate education and training in developing countries where computers (and even electricity) are simply unavailable and where a month of web access costs typically more than the annual per capita income.

Though I did not say so in the brief, for some time I have been advocating the idea of using mobile phones (that most ubiquitous of wearable computers) and the extensive wireless phone infrastructures for core literacy and basic business education. While MIT and others are making great strides toward the $100 computer, that’s an idea whose usefulness is severely undermined by the difficulty of distributing the device and the general lack of electrical power or conventional internet access in those areas where such a machine might be most desirable. The cell phone, on the other hand, is everywhere already and it’s already connected.


Jose Gonzales explains his team's entry to Paul Lukowicz, ISWC Chair.

The winning entry was submitted by a team of graduate engineering students from Florida headed by Jose Gonzales, whose day-job is designing data-acquisition systems for aircraft in the US military. If a sign of true creative genius is the ability to dramatically reverse your perspective and still stay clear and focused, Jose is a very impressive intellect. I’d be a little concerned that I liked his design simply because it aligned rather well with my own vision, but the other judges concurred unanimously that the entry was streets ahead of the competitors. The conceptual technical design approach was well-researched, elegant, cheap, and pretty much ready to roll. Now we need the content, instructional design, a little political will, and some kind of sponsorship for both the development and the running of the phone-based learning service.



In essence, the design takes advantage of the ubiquity of GPRS (its coverage around the world is remarkably comprehensive) and its data rate of 115kbps, which is more than adequate for sending text and speech in various configurations. This is complemented by the ubiquity of devices – in places like Kebira in Kenya, more than 8 out of ten people have access to a mobile phone, though they may not have electricity or running water. Hand cranks can provide charges, or for a few cents people recharge their phones from someone running a small street-corner generator. Put your content through a free open-source Java tool that configures it so it will work and look good on any of more than 500 different phone models, and you are (at least in theory) ready to teach.

But what is the economic model? It should be possible, given the low entry cost, to get large corporations, NGOs, or even governments to front the cash for development of the content, and to subsidise the delivery. Large corporations have a vested interest in getting involved in such projects, in part because they believe in good corporate citizenship, and in part because it’s a great marketing opportunity. In fact I had a brief conversation with a Nokia representative after I had made the award announcement, and he was keen to take the discussion further. Watch this space

Monday, May 16, 2005

Constructive disruption, presence and focus in a wireless world

The other day I was running a workshop to define competitive strategies at a client company. Five minutes after the scheduled start time the first few participants wandered in. Twenty minutes later everyone was there. Were these lapses in discipline clues to their competitive problems, or simply the way it is in business today?

The fact that everyone was eventually there physically, did not mean they were mentally present. Mobile phones vibrated constantly. Blackberries were consulted obsessively. People left the room to take calls. Thumbs compulsively punched out SMS messages. Much of the communication was task-related, with people seeking input from clients and colleagues or remotely accessing data on their desktops; much of it had nothing to do with the task at hand. Yet the work got done, everyone contributed effectively, and the result was better than any had hoped for.

This apparent lack of focus is not a unique phenomenon, nor is it a recent development. But it has become more and more pervasive over the past few years. There was a time when I would ban mobile phones from meetings. Then I simply banned their ringing out loud. I realize that we are living in a radically different communication paradigm to that of a few years ago. We are now able to multitask in a way that was simply not done in the 1980s. Back then, most people did not have the skills or the tools to “parallel process” productively, and if they did, it was something done in the privacy of their own office. Politeness was our way of denying that we were unable to do many things at once without chaos, or apparent rudeness, ensuing. It’s interesting how digital deftness has corroded punctuality and redefined attentiveness, by changing our sense of time, place, and focus.

Our perceptions of what is "normal" behavior are determined by the habits of our most familiar peer groups. Over the years I have done a lot of work in various Latin American and Asian countries, South Africa, and most of Europe. In a business meeting context, the sensitivity to punctuality and attentiveness is always less cultural than contextual, and within that context you cannot make sweeping statements about national cultural attitudes or behaviors because corporate culture plays a major role in guiding those attitudes.

There are a couple of companies that I have worked with in Mexico and Brazil where -- counter to the false national stereotype of unreliability and lack of urgency -- I am always the last to arrive at my meetings, the other participants eagerly glancing at their watches as start time approaches. Conversely, there are companies in the US and UK where -- counter to the false national stereotype of task-focused discipline -- I have given up expecting more than half of the participants to be punctual, and where participants come and go at will (physically or mentally) throughout the meeting. Our concept of appropriate ground rules for interacting in a formal business meeting, no matter what its purpose, is being changed, not by e-learning, but by a growing culture of constructive disruption.

Some of us, fortunate enough to have graduated in the age of Aquarius, are most comfortable with the lava-lamp mindset, where we can endlessly watch things unfolding slowly and elegantly. We were succeeded by the MTV generation, a society of sound/video-bite junkies, who couldn't focus for more than 15 seconds on anything unless it moved dramatically, constantly. Then the post-MTV perpetually-looping CNN mode of communication produced people who assume that there is no beginning or end, believing that they can always catch up no matter where they start or how often they get distracted.

That fractured attention span seems to be getting even more fragmented with the advent of SMS and other remote communication technologies. The latest generation of company recruits thinks and behaves in genuine non-linear random-access modes. This internet generation, the “digital natives” born into a world where personal computers were already pervasive, is a society of text-bite junkies who can't think unless they are thinking about many things at once. To support this, text is making a comeback, fleshed out by a resurgence in cryptic iconography. Instant messaging, SMS, chat-room style communication, ticker-style news highlights on TV. All of it is text, but not as Shakespeare knew it. Text has a new Morse code that evolves and mutates daily. If u hve smthg 2 say, it takes 2 long to cre8 a pic. Or it did before camera phones came along. :-) LOL.

A picture is not worth a thousand words to communicators who can instantly infer complex meanings from cryptic alphanumeric string-sets. A picture is too limiting, too defined, too unambiguous, too unchallenging -- and way too unspontaneous.

Is internet culture overwhelming organisational culture? The digital divide (if we think of it in terms of those who have embraced connectedness versus those who just get by) is just getting wider. True, "smart mobs" can coalesce and disperse with split second precision. But these are funky folks on the fringe, not mainstream people in the workplace. What may become more pervasive, particularly as mobile phones become smarter and Wi-Fi becomes ubiquitous, is a blurring of the line that separates "presence" from "absence". Perhaps technology will be used to inflict punctuality and attentiveness. Or, more likely, technology and parallel-processing mental modes will make these concepts unnecessary, outmoded, and counter-productive.